![]() Like its name, this armor will turn X's suit a golden color, and it also gives him the abilities of all four enhancement chips.Įnter Following Passwords In Password Menu EffectĪll Weapons, Hearts, Ride Armors w/Zero's SaberĪll 19 items obtained w/Vile destroyed w/Leg and Arm CapsuleĪll boss defeated,all hearts,all sub-tanks,all ride armor, complete armor w/o chipsĪll boss defeated,all hearts,all sub-tanks,all ride armor, golden armor(all chips)īit=Beaten,Byte=Not Beaten,Vile=Not Beatenīit=Not Beaten,Byte=Beaten,Vile=Not Beatenīit=Not Beaten,Byte=Not Beaten,Vile=Beatenīit=Not Beaten,Byte=Not Beaten,Vile=Not Beatenį-Ride Armor 4 Heart Tanks 3 Sub Tanks Leg Capsules No Bosses Defeated Inside this room is a capsule that contains the Gold Armor. Jump to the left side of the pit and you will go inside a secret room. Somewhere in the stage, there will be some balls with spikes falling into a pit. Head to Doppler Stage 1, and make sure you have full energy (use the Ride Armor if you think you won't be able to keep full energy). Note that this means that you cannot use Zero again, since he's dead.įirst, collect all of the Heart Tanks, Sub-Tanks, Ride Armors, and Armor parts, but DO NOT take one of the enhancement chips offered by the pink capsules. ![]() X will teleport in, and Zero will pass the Beam Sabre to X before he dies. There is one gate that he can pass through: the one that leads to the mini-boss fight with the 'bug.' If Zero defeats the bug, it will fall on him and explode. The Beam Sabre will take away half of any given boss's health, including the Sigmas.ĭuring the second stage of the Doppler fortress, switch to Zero. If you do the following, a green charge level will replace the red charge level of the X-Buster, which fires 2 charged shots and a beam sabre shot. X-Buster with Beam Sabre as final charge level.As you will see the codes are arranged by which space is used.Īfter reading this you should now be ready to start cracking. If it is the same as it would be, then make the change as you would normally if it is different just refer to what you should do. In this case simply refer to the code grid that tells you what to do in that case, but to make it easier finish the category that you are working on then immediately go to the category that has the number you need to change and count the number of codes so you can determine what the number should be. Some tips: At some point you will notice that some codes use the space for a number that must always change for a certain group of items. ![]() Snail Heart tank.) Most importantly you must remember to change all of the spaces necessary for a certain thing. Snail Heart tank with an odd # of Heart tanks this includes C. Snail Heart tank with an even # of Heart tanks or C. Always remember that you must count the amount of things you have added and change numbers depending on whether they are odd or even. As of now I have not found a way to enter Serges’ stage or the Teleporting stage without Zero’s parts.) When going to Serges’ stage, the Teleporting Stage, or Sigma’s stage, you must change two variables. (To go to Serges’ stage or the Teleporting stage you must have all of Zero’s parts. When going to one of the final stages, all bosses must be defeated, and you must either have all or none of Zero’s parts. Important: When adding one of Zero’s parts, you must remember to change both of the corresponding variables, and have at least two bosses defeated. The game will give passwords from one of four schemes when you die or finish the stage, so remember you will see different codes than the ones you have cracked. This code crack is one of four possible code cracks.
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